Playing Cards Market By Manufacturers, By Product (Cotton-Paper Blend, Plastic-Coated Paper, Plastic, Cardboard, and Others), By Distribution Channel (Offline and Online), By End User (Home Entertainment, Casino, and Others), and By Regions (North America, Europe, Middle East and Africa, Latin America and Asia Pacific) - Global Outlook to 2026
Report ID: 391309 | Jan 2020 | No. of Pages: 120 |
Covid-19 Impact Analysis & Forecast
Global Playing Cards Market is valued USD 312.4 Million in 2019 and is projected is to exhibit 17.24% CAGR during the forecast period. The market is projected to be around USD 1,102.10 Million by 2026. The growth of the global playing cards market can be attributed to increasing importance of building team spirit through traditional table top games and increasing popularity of playing cards and board games.

A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, cotton-paper blend, plastic-coated paper, thin plastic that is marked with distinguishing motifs. They are most commonly used for playing card games and are also used to perform magic tricks, for artistry in card throwing, and for building card houses. Playing cards, set of cards that are numbered illustrated and are used for playing games, for education, for divination, and conjuring. Playing cards first appeared in Europe in the 1370s, probably in Italy or Spain and certainly as imports or possessions of merchants from the Islamic Mamlk dynasty centered in Egypt. Like their originals, the first European cards were hand-painted, making them luxury goods for the rich.
Playing Cards Market Dynamics
The growing importance of building team spirit through traditional tabletop games is a key factor propelling growth. The rising preference of millennial for old school games during social gatherings is anticipated to further fuel the growth of the market. The booming popularity of playing cards and board games for recreation is projected to drive the demand for traditional tabletop games.

The rising online presence and easy access to mobile gaming platforms are some of the major growth drivers for the segment. The rapid rise of online media coupled with the rise in the working population across developing countries such as India, Bangladesh, and China is projected to create growth opportunities for the segment. Additionally, the rapid growth of the online games and toy market is expected to drive the growth.
Playing Cards Market Insight
North America is expected to register the highest market share in the playing cards market. The growing trend of board game cafes across the U.S. is expected to attract millennials looking for old-fashioned entertainment and recreational activities. This factor is expected to fuel regional market growth during the forecast period. Along with traditional games, the region is anticipated to witness a steady rise in demand for board games as well as collectible card games which are likely to bode well for the regional market.
Playing Cards Market Segmentation
The global Playing Cards market is segmented into product, distribution channel, end user, and region. On the basis of the product the market is further bifurcated into cotton-paper blend, plastic-coated paper, plastic, cardboard, and others. The market based on distribution channel is segmented into offline and online. The market based on end user is segmented into home entertainment, casino, and others. Based on the region the market is further segregated into North America, Europe, Asia-Pacific, Middle East & Africa, and South America.
Playing Cards Market Competitive Landscape
The key players in Playing Cards Market are listed as Theory 11, Ellusionist, Ningbo Three A Group, Yaoji, Poker, DiaoYu, BinWang, SanTu
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition
Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations
Chapter 3. Executive Summary
Chapter 4. Market Outlook
4.1. Market Dynamics
4.1.1. Market Drivers
4.1.2. Market Restraints
4.1.3. Market Opportunities
4.2. Porter’s Analysis
4.3. Value Chain Analysis
Chapter 5. Playing Cards Market, By Product
5.1. Playing Cards Market, By Product, 2018-2026
5.2. Cotton-Paper Blend
5.3. Plastic-Coated Paper
5.4. Plastic
5.5. Cardboard
5.6. Others
Chapter 6. Playing Cards Market, By Distribution Channel
6.1. Playing Cards Market, by Distribution Channel, 2018-2026
6.2. Offline
6.3. Online
Chapter 7. Playing Cards Market, By End User
7.1. Playing Cards Market, by End User, 2018-2026
7.2. Home Entertainment
7.3. Casino
7.4. Others
Chapter 8. Playing Cards Market, By Region
8.1. Playing Cards Market, by Region, 2018-2026
8.1.1. North America
8.1.1.1. U.S
8.1.1.2. Rest of North America
8.1.2. Europe
8.1.2.1. U.K.
8.1.2.2. Germany
8.1.2.3. France
8.1.2.4. Rest of the Europe
8.1.3. Middle East & Africa (MEA)
8.1.3.1. GCC
8.1.3.2. North Africa
8.1.3.3. South Africa
8.1.3.4. Rest of MEA
8.1.4. Latin America (LATAM)
8.1.4.1. Brazil
8.1.4.2. Rest of LATAM
8.1.5. Asia Pacific (APAC)
8.1.5.1. India
8.1.5.2. China
8.1.5.3. Japan
8.1.5.4. Rest of the APAC
Chapter 9. Competitive Landscape
9.1.1. Key Strategies Adopted by Players
9.1.2. Market Share/Positioning Analysis
Chapter 10. Company Profiles
10.1. Theory 11
10.1.1. Company Overview
10.1.2. Product Offerings
10.1.3. Financial Performance
10.1.4. Recent Initiatives
10.2. Ellusionist
10.2.1. Company Overview
10.2.2. Product Offerings
10.2.3. Financial Performance
10.2.4. Recent Initiatives
10.3. Ningbo Three A Group
10.3.1. Company Overview
10.3.2. Product Offerings
10.3.3. Financial Performance
10.3.4. Recent Initiatives
10.4. Yaoji Poker
10.4.1. Company Overview
10.4.2. Product Offerings
10.4.3. Financial Performance
10.4.4. Recent Initiatives
10.5 DiaoYu
10.5.1. Company Overview
10.5.2. Product Offerings
10.5.3. Financial Performance
10.5.4. Recent Initiatives
10.6. BinWang
10.6.1. Company Overview
10.6.2. Product Offerings
10.6.3. Financial Performance
10.6.4. Recent Initiatives
10.7. SanTu
10.7.1. Company Overview
10.7.2. Product Offerings
10.7.3. Financial Performance
10.7.4. Recent Initiatives
Chapter 11. Appendix
11.1. About Us
11.2. Glossary of Terms
Theory 11
Ellusionist
Ningbo Three A Group
Yaoji Poker
DiaoYu
BinWang
SanTu

1. This report provides in depth analysis for changing competitive dynamics and keeps you ahead of competitors
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3. It provides a ten-year forecast assessed on the basis of how the market is expected to grow
4. It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of various market segments

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