COVID-19 Impact on Blockchain in Media and Entertainment Market By Key Manufacturers, By Type (Bitcoin, Ripple, Ethereum, R3 Corda), By Vehicle Type (Content Security, Licensing and Rights Management, Smart Contract Pay, Digital Advertising) and By Region (North America, Latin America, Europe, Asia Pacific, Middle East and Africa) - Global Outlook to 2026
Report ID: 393562 | Jul 2020 | No. of Pages: 120 |
Covid-19 Impact Analysis & Forecast
Global Blockchain in Media and Entertainment Market size is estimated to record USD 420.29 Million by 2026, at a Compound Annual Growth Rate (CAGR) of 29.3%.

Blockchain in Media and Entertainment Market report (2019-2026) includes global market size, trends, company overview, competition analysis, and forecast. The global market is projected to record USD 69.56 Million in 2019.

The market report includes Blockchain in Media and Entertainment market definition, segmentation, executive summary, value chain analysis, porter’s analysis, research methodology and new industry trends which includes drivers, restraints and market opportunities. Other section includes regional analysis which is conducted on various factors such as cost of the product/services, raw material supplies, production capacities, availability and demand analysis. Further section includes analysis and opportunity assessment for key companies. This section includes competition analysis, market share analysis, key developments of the industry, and company profiling. Within company profiling, detailed analysis of key players including company overview, financial information analysis, product offerings, and recent development of company. This also includes SWOT analysis that highlights the current position of company among competitors and in market.
Blockchain in Media and Entertainment Market Dynamics
The market report comprises of market dynamics/trends section that includes driving factors, restraints, and opportunities faced by the market players and stakeholders. These market trends includes core factors such as driving factor and restraining factor and extrinsic factors such as opportunities. These factors are not only confined with the current market situation as well as with the forecasted period.
Blockchain in Media and Entertainment Market Competitive Landscape
The key companies in Blockchain in Media and Entertainment Market are Google, Microsoft, IBM, Cisco, Oracle, Adobe, Salesforce, ESRI, Ericsson, Qualcomm.
Focus Areas of Market
• Global Market Analysis (2019-2026)
• Cost Analysis
• Market Growth Factors
• Market Strategies
• Key Companies Analysis
• Industry Growth Analysis
Regional Analysis
• North America
• Europe
• Asia-Pacific
• Latin America
• Middle East and Africa
Company Profile Inclusions
• Business Overview
• Financial Information
• Market Share Analysis
• Recent News
• SWOT Analysis
Chapter 1. Introduction
1.1. Research Objective
1.2. Scope of the Study
1.3. Definition

Chapter 2. Research Methodology
2.1. Research Approach
2.2. Data Sources
2.3. Assumptions & Limitations

Chapter 3. Executive Summary

Chapter 4. Market Outlook
4.1. Market Dynamics
4.1.1. Market Drivers
4.1.2. Market Restraints
4.1.3. Market Opportunities
4.2. Porter’s Analysis
4.3. Value Chain Analysis
4.4. COVID-19 Impact on Market

Chapter 5. Blockchain in Media and Entertainment Industry, By Type
5.1. Blockchain in Media and Entertainment Market, By Type 2019-2026
5.2. Bitcoin
5.3. Ripple
5.4. Ethereum
5.5. R3 Corda

Chapter 6. Blockchain in Media and Entertainment Industry, By Application
6.1. Blockchain in Media and Entertainment Market, By Application 2019-2026
6.2. Content Security
6.3. Licensing and Rights Management
6.4. Smart Contract
6.5. Pay
6.6. Digital Advertising

Chapter 7. Blockchain in Media and Entertainment Industry, By Region
7.1. Blockchain in Media and Entertainment Market, By Region 2019-2026
7.1.1. North America
7.1.1.1. U.S
7.1.1.1. Canada
7.1.1.2. Mexico
7.1.2. Europe
7.1.2.1. U.K.
7.1.2.2. Germany
7.1.2.3. France
7.1.2.4. Rest of the Europe
7.1.3. Middle East & Africa (MEA)
7.1.3.1. GCC
7.1.3.2. North Africa
7.1.3.3. South Africa
7.1.3.4. Rest of MEA
7.1.4. Latin America (LATAM)
7.1.4.1. Brazil
7.1.4.2. Rest of LATAM
7.1.5. Asia Pacific (APAC)
7.1.5.1. India
7.1.5.2. China
7.1.5.3. Japan
7.1.5.4. Rest of the APAC

Chapter 8. Competitive Landscape
8.1.1. Key Strategies Adopted by Players
8.1.2. Market Share/Positioning Analysis

Chapter 9. Company Profiles
9.1. IBM Corporation
9.1.1. Company Overview
9.1.2. Product Offerings
9.1.3. Financial Performance
9.1.4. Recent Initiatives
9.2. Microsoft Corporation
9.3. SAP SE
9.4. Amazon Web Services
9.5. Accenture PLC
9.6. Oracle Corporation
9.7. Infosys Limited
9.8. Bitfury USA Inc.
9.9. Factom Inc.
9.10. GuardTime,AS
9.11. Auxesis Group
9.12. Nyiax Inc.

Chapter 10. Appendix
10.1. About Us
10.2. Glossary of Terms
10.3. Disclaimer
1. IBM Corporation
2. Microsoft Corporation
3. SAP SE
4. Amazon Web Services
5. Accenture PLC
6. Oracle Corporation
7. Infosys Limited
8. Bitfury USA Inc.
9. Factom Inc.
10. GuardTime,AS
11. Auxesis Group
12. Nyiax Inc.

1. This report provides in depth analysis for changing competitive dynamics and keeps you ahead of competitors
2. Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market
3. It provides a forward looking perspective on different factors driving or restraining market growth
4. It provides an eight-year forecast assessed on the basis of how the market is expected to grow
5. It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of various market segment
6. Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players

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